haabroker.blogg.se

How to make models for source filmmaker
How to make models for source filmmaker











how to make models for source filmmaker how to make models for source filmmaker

As for maps with HDR problems like Forgotten and Sandstorm, the issue can be fixed in a similar manner by typing mat_fullbright 0 and following the rest of the glow issue's instructions.Īnother issue that you'll get after fixing the models' materials is with the parrot's textures being red and not including the yellows and blues of the feathers that is caused by the use of the tint mask texture, which is used to give the parrot dyes in the game. The only issue is that even after you save any kind of progress in your project, whenever you open it after exiting SFM and opening it again the glow reappears, and once again you have to type that command again. The glow thing can be fixed as well open the console tab in SFM and type mat_specular 0, then move the timeline arrow to the begining and the glow is all gone. PVKII uses a custom shader which can't be recognized by Source Filmmaker. The wireframe thing can be fixed by opening a specific texture's vmt file on vtfEdit and change the shader to VertexLitGeneric. But for now, I'll just be happy with knowing how to get started on my own (probably really crappy) videos. Of course, the best thing would be if someone could make an entire content pack for SFM, similar to those official ones for Portal or Left 4 Dead, just to make things easier for anyone else that would like to make PVKII videos in SFM. So I'd like to ask if any of you know how to fix this. Searching the Steam forums and Google has given me no real solutions. And whenever I try putting in a model, whether player or weapon, it only shows up as a wireframe, with all the textures missing. On all the maps, I get this weird glow everywhere, such as on pathways or random parts of walls. Trying to copy the materials, models and maps into the SFM, like most tutorials told me to, just doesn't work well. After doing some random TF2 clips, I decided that I want to do some PVKII stuff with it.

how to make models for source filmmaker

Nothing much, just seeing what I can do with it. So, lately I've been tinkering with the Source Filmmaker a bit.













How to make models for source filmmaker